As
bands like Duran Duran and Journey's hits blasted into jam-packed and
sometimes dim rooms, stepping into an arcade during the 1980s was
downright exciting. Featured in movies such as “Tron” and
Netflix's smash hit “Stranger Things”, the inviting world of
warmly bleeping sound effects, heroes fighting for their lost loved
one, or fighters defending themselves against attackers like
millipedes, stand-up arcade excitement was a large and influencing
element of pop culture. When the NES system first came out in the
states in 1986, it was not just a ploy to bring the best in gaming to
living rooms nationwide, it was a well-planned solution to curb the
effects of a recession that occurred within the industry during 1983.
Super
Mario Bros, The Legend of Zelda, Tetris, Punch Out!, and Metroid were
some of the best sellers on the system. Incredible games that did an
excellent job of showcasing the color, accessibility, and high fun
factor that the system had, they will always remain as some of the
tried-and-true classics, and I myself revert back to them many times.
Many classics such as Burgertime, Galaga, and Popeye were given the
ideal home on the NES, as early Atari 2600 versions did not quite
have the capability to offer up the layering and action that the
coin-op games did.
So
many games were great to play on the NES. Side-scrollers like
Castlevania and Contra were the absolute definition of addicting:
they combined a well-balanced color scheme with a plot that was
engrossing and deep. Here today I will showcase a few of the
“under-the-radar” gems that the system offered. Honestly there
are so many, that this opens the door for more reviews, and if you
are a true NES geek, these will be familiar to you. This is just a
quick roundup of some of the titles that remained a bit off the
beaten path, but were still full of that rich colored, exciting
gameplay that sold so many people on the system in the first place!
Adventure
Island Classic was released in
1988, and is the adaption of the Sega game “Wonder Boy”. Much
like the “Super Mario Bros” fare, a princess is kidnapped and
needs to be rescued. The appeal to this game for me was really the
well-balanced color, and the way it felt to throw the axe while
jumping through various cloud formations. It is simple, but has the
appeal that many 8-bit side-scrollers do: you were now playing
through multiple “worlds”, and not just repeatedly playing on one
never-changing screen. Even though the scenes are the same every
time, the side-scrolling heroine rescue games were always fun to
re-play, not wearing out after one successful attempt.
Commando
is another title that won't
seem under-the-radar to some, since it was a successful standup
arcade game from Data East. It is a vertical scroller where you must
fend your way through groups of soldiers, lobbing grenades, and with
a multi-direction firing joystick. At the end of every level, you
have to fight a larger number of soldiers on the offense, and you
really had to be good at firing and chucking grenades. The reason why
this game was so genius as a standup is that it was one of the first
game I witnessed players shoving many quarters in out of dire
frustration: it gets pretty hard quick due to the number of enemy
soldiers after you, and there is a real sense of “old-school gaming
satisfaction” when you lob a grenade and make a crucial kill.
Elevator
Action is an NES release of an
arcade game with a relatively simple premise. You as a bond-esque
detective of sorts land on the top of a skyscraper, and have to make
your way to the bottom using multiple elevators, and picking up
briefcases that are necessary to obtain before passing. This is an
earlier title for sure, and may seem a bit primitive off the bat, but the
satisfaction comes from blasting your gun at the bad guys while
dropping downward in the elevator, and timing your escalator trips
just right, as your gun does not work on them. Even though the
premise is simple, you have to give Taito credit for the little
details, like sections where the power goes out, and things getting
trickier as you reach the bottom.
Pinbot
is a release that many of my
fellow gaming aficionados don't agree with me on, but I still stand
by faithfully! Out of the gate in 1990, it is a conversion of the real-life
pinball machine that is surprisingly fun. One thing to keep in mind
is that as a designer, the task was to recreate play sensations on
a flat plane, with 8-bit technology, and make it as realistic as possible. A bit of
a risky release because so many were into NES for its graphics and
multiple-level offerings, the screen splits so you can always see the
flippers when the ball travels far north. Some purists did not like
the fact that there are “extra elements” added to the game like
enemies and hazards, but I have lots of love for it because it's a
very faithful adaption, and a nice shift in gears from a vertical
shooter or Zelda-styled quest.
Xevious
was one of the first games to
use pre-rendered graphics, and was “made by the kings”, Atari
themselves. It's a straightforward vertical scrolling shooter, and is
thought to take place in Peru. Even though some very dedicated retro
geeks don't think that the scenery changes quite enough, that is one
of its draws: the constant green-on-blue and bombing targets provide
a relaxed shooting showcase that still heats up righteously after
just a few minutes. I admit that I really love the music on this
game: it blends in perfectly with the “pew pew” of your offensive
turrets, and sets a nice background pace for Xevious, a game I was
immediately drawn to in its stand-up form. This is a prime example of
some of the best in retro gaming, and a title that ranks high in
all-around fun factor!
At the time I was writing this, I was planning a move to a bigger city. I was spending a lot of time playing these great games as well as websites such as this one looking for a studio apartment to rent. There's a wealth of knowledge out there to help with the task, and sure enough, I packed up and am now living in a bigger metro, where I continue to geek out over retro games, reviews things regarding to game culture, and dabble in real estate. Thanks for stopping by, and hope you are ready to blow hard on the top of any old cartridges that aren't quite working!
At the time I was writing this, I was planning a move to a bigger city. I was spending a lot of time playing these great games as well as websites such as this one looking for a studio apartment to rent. There's a wealth of knowledge out there to help with the task, and sure enough, I packed up and am now living in a bigger metro, where I continue to geek out over retro games, reviews things regarding to game culture, and dabble in real estate. Thanks for stopping by, and hope you are ready to blow hard on the top of any old cartridges that aren't quite working!